Time Moves On

Time Moves On - Prototype Pitch Deck

A time bending 2D roguelike platformer where your friends will shape your run. Catch the next gondola. Pass the exams. Before time runs out.

Roguelike Precision Platformer Godot EngineGodot PC
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The Pitch

A wizard cat,
three exams,
and a special timer

Kudo the cat, must travel a fragmented floating world and pass the wizarding exam at three schools. Friends met on the road join the party and grant new abilities. But every friend has their own path, and the bus to the next destination will not wait. Time itself reacts to how you play: sustained speed stretches time itself, so don't hesitate.

Time Moves On key art A friend's vestige critter
0
Recruitable Friends
0
Wizarding Exams
0
Levels per Run
0
Items

Design Pillars

Every decision
answers to three rules.

01

Movement

A physics-driven traversal system where momentum, direction and parrying combine into skill expression that grows across a run. Walls, floors and dissolving terrain all become tools.

02

The Feeling of Time

A non-linear countdown that stretches at high speed and contracts when moving slowly. The clock is a system to read and play, with items and abilities that bend it further.

03

Friends Join & Leave

Friends change how the game plays. Move too slowly and they take the next bus without you. Not everyone follows your path. But, as they say, you meet twice in life.

World map of the kingdom of Kran
The kingdom of Kran: four schools, linked by gondola routes across three plains.

The World

After the Eclipse,
the world learned
to move on.

I. The Eclipse

A cataclysm gave animals consciousness, erased the old civilization, and lifted the shattered earth into floating islands. Rune-inscribed monoliths appeared, humming with ambient magic.

II. The Dissolution

Solid matter is slowly dissolving back into free magical energy. Islands crumble at the edges. Skilled wizards convert that dissolution directly into momentum: a world coming apart is also a world becoming more powerful.

III. The Schools

Four grand schools, Kull, Brunn, Frun and Saus, train every inhabitant to traverse the unstable landscape. Students may never take the exam at their own school. Traversing the land is the test.

IV. The Bond

Magic also flows between creatures who understand one another. Kudo's abilities are borrowed from friends. When a friend leaves, a small critter vestige keeps a weaker version of the bond alive.

The Player Character

Meet Kudo.

A young wizard cat from Kull: big hat, sparkle accessory, purple triangular coat, pool-noodle limbs and one visible fang. The silhouette reads fast and a little stretchy. Kudo starts the journey confident but essentially alone. However, not for long. Many friends await.

Kudo Stats

100 HPStarting Health
100 MPStarting Mana
9Lives per Run
500Run Speed (units)
Kudo character art

Core Mechanics

Don't take our word for it.
Try the systems.

Speed bends time

Drag the slider. Faster movement stretches the level's total time budget; the tick dial slows down.

10
500 speed
Dilation ×1.0 · 100s total budget
0 · still500 · default2000 · max

Three ways to parry

One button, three directions, a 5-frame window. The last frame is a perfect parry.

Kudo ready to parry

Pick a direction to see what it does.

The Journey

Three plains.
Three schools.
Three ways to move.

Choosing a school path after each level also chooses your next movement challenge. The route to every school passes through its plain, and each plain plays by its own physics.

01

Hohenberg · The Upper Plain

Brunn climbs.
So will you.

Vertical platforming Alpine · clear sky Difficulty: medium

The Alpine islands of Hohenberg, rise above the kingdom. Wooden scaffolding and light fabrics adapt to the high winds. Right angles dominate, so precision matters. Wall bounces, upward parries and high jumps carry you through towers and opposing-wall climbs. Missing a platform is punishing, and gravity works against you.

Lule the rabbit Henry the goose St. Deusolbert the kiwi Brimi the mouse
ExaminerBartholomäus
Bartholomäus, examiner of Brunn

School of Brunn. Endurance and vertical agility. Home of the royal family Antritz and the most prestigious school in the kingdom, despite its current state.

Upper plain level concept
02
Middle plain level concept

Wellenfeld · The Middle Plain

Frun flows.
Keep moving.

Horizontal momentum Full sun Difficulty: easiest

The grassy field of Wellenfeld, strechts across islands of rolling hills. Mounds, trees and tall grass sway gently in the breeze. Shallow angles allow Kudo to preserve momentum, creating a rhythm of traversing gaps: Some cleared with a simple jump, others demand speed, dashing or a perfectly timed parry. Always cheerful and bright, never dark.

Scheri the crab Flimzahn the fox Sonelle the deer
ExaminerOnondaga
Onondaga, examiner of Frun

School of Frun. Speed and horizontal momentum, the most widely practiced tradition in the kingdom. Frun trains generalists.

03

Tropffall · The Lower Plain

Saus falls.
Fall better.

Controlled falling Night · bioluminescent Difficulty: hardest

Tropffall is the most dissolved terrain in the kingdom: glowing mushrooms, alien ferns, tear-shaped platforms with narrow tops and wide bellies. Descend through long drops, manage fall speed, and dive along a teardrop's curve to convert a deadly fall into pure horizontal speed. Beautiful and eerie.

Wani Seegrau the crocodile Tummillo the armadillo John the goat
ExaminerQuenendroth
Quenendroth Oluminos, examiner of Saus

School of Saus. Transformation. What others consider dangerous, Saus students consider a resource.

Lower plain level concept

Between Levels

Catch the gondola.
Catch your breath.

Every leg of the journey is ridden on a gondola, part cable-car, part creature. Inside is the social hub: browse the item shop, buy friendship items at the vending machine, and sit with your party by the window while the broken world drifts past. Run out of time, though, and it leaves without you.

Inside the gondola: friends relaxing together on the bench
The main car Friends · item shop · friendship vending · the conductor
The gondola's chill area: a friend watching the moonlit sky drift past
The chill area Sit by the window and watch the broken world drift past
The gondola crossing the middle plain
WellenfeldMiddle plain · clear blue sky
The gondola crossing the upper plain
HohenbergUpper plain · alpine heights
The gondola crossing the lower plain
TropffallLower plain · bioluminescent deep

The Party

Twelve friends.
Twelve ways to play.

Each friend grants an ability with three tiers. Recruit them, lose them to their own journeys, and find them again to unlock their strongest form. Scroll sideways, click a card for the full story.

"When a friend leaves, they leave a little critter behind.
Weaker than the original. But still real."
Vestige critters Ruppel and his vestige

Vestiges keep a Level 0 version of a departed friend's ability, take no party slot, and crawl out of Kudo's coat when you stand still. Reunite with the friend while their vestige is with you, and they return at Level 2, stronger than before. Departure is memory, never loss.

The Examiners

Four schools,
four Grand Wizard Chancellors.

Each exam is a race. The chancellor conjures a copy of Kudo that runs the course at par time. Beat it, earn the badge. Lose, and the run ends.

Gernot von Anßka, elephant
Gernot von AnßkaElephant · Kull

Elegant and thoughtful. Chancellor of Kudo's own modest home school.

Bartholomäus, dodo
Bartholomäus B. von Antritz und HohenbergDodo · Brunn

A prince of his noble house, yet insecure because of his older brother Deusolbert.

Onondaga, moose
OnondagaMoose · Frun

Wise. Talks slowly. Uses few words.

Quenendroth Oluminos, octopus
Quenendroth OluminosOctopus · Saus

Each tentacle has its own brain, used to solve Rubik's cubes. Probably the mightiest wizard in the kingdom.

Scope & Milestones

From solo demo
to playable prototype.

Aug 2026 · M1

Movement prototype

Running, jumping and falling on the full physics spec. All three parry directions. Hover and Dive at Level 1, playable in grey-box.

Sep 2026 · M2

Time system

Tick system with speed-based dilation and the circular countdown display.

Nov 2026 · M3

Funding demo

The tutorial playable start to finish, the recruit/vestige loop functional, and all three pillars demonstrated to funders.

Feb 2027 · M4

Design-complete

All 9 level layouts, 12 friend backstories, bus dialogue, concept art and ~25 item effects specified before implementation begins.

Jul 2027 · M7

Grey-box demo, external playtesting

A complete run from Level 0 through Boss 3, handed to external playtesters while there is still time to act on feedback.

Dec 2027 · M10

Prototype complete

Full asset integration, balance pass and polish. 12 friends, 9 levels, 3 exams, one session, ready to show.